Nurse Educator · 2018 · 69 citations · 14 references
ComputingMedical EducationUrologyPatient SafetyUrodynamicsUser Experience DesignMedical Education ApplicationsVirtual Clinical EncountersVirtual RealityVirtual Reality In MedicineClinical Procedure TrainingSterile Catheterization TechniqueSterile Urinary CatheterizationSurgical Skill TrainingSystem UsabilityVirtual Reality GamesVirtual Reality GamingVirtual Reality Usability Testing
BACKGROUND: Virtual reality (VR) allows risk- and anxiety-free practice, mediated by consistent objective feedback. PURPOSE: This study evaluated the usability of a VR game system for sterile catheterization practice. Participant enjoyment, engagement, likelihood to practice, and comfort using VR are reported. METHODS: Thirty-one students and faculty tested a VR game using Oculus Rift devised to allow practice of placing a urinary catheter in a virtual patient. Data were collected via an electronic survey using the System Usability Survey (SUS) and a User Reaction Survey (URS). RESULTS: The SUS score was 64.03. Seventy-five percent of participants rated the game as positive overall on the URS. Left-handed players had more difficulty playing the game. Players with prescription glasses could not comfortably place the Oculus Rift over their glasses to play. CONCLUSIONS: The VR game shows promise for refreshing sterile catheterization skills.
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Cynthia Foronda, Celeste M. Alfes, Parvati Dev et al. · Nurse Educator · 2016 · 131 citations
Education, Educational Technology, Augmented Reality In Education +11
Carole E. Jenson, Diane McNally Forsyth · CIN Computers Informatics Nursing · 2012 · 125 citations