2018 · 10 citations · 23 references
ComputingComputer EngineeringComputer ScienceEmbedded SystemsHeterogeneous ComputingOperating SystemsGraphics Processing Unit ArchitectureGraphics Processing Unit ComputingHeterogeneous System ArchitectureKernel ArchitectureKernel DesignPreemptive SchedulingGpu ArchitectureGpu Runtime SystemsHardware SchedulingHeterogeneous Computing ArchitectureKernel PreemptionOperating System ArchitecturePriority Scheduling
Mission-critical embedded systems are becoming heavily dependent on graphics processing unit (GPU) computing. In general, such systems simultaneously run multiple tasks with different criticality and timeliness requirements. Consequently, many research efforts have been made in both hardware and software aspects to support the preemptive priority scheduling of GPU kernels. However, hardware-supported preemption leads to lengthy scheduling delays and complicated design, and most of the software approaches depend on the voluntary yield of GPU resources from restructured kernels. Exploiting the shared physical memory of CPUs and GPUs in heterogeneous system architecture (HSA), we propose an approach to transactionize GPU kernels at the operating system (OS) level. A transactionized GPU kernel can be aborted at any point during its execution and rolled back to its initial state for re-execution. By transactionizing GPU kernels, it is possible to forcibly evict low-priority kernels and immediately schedule high-priority kernels. The preempted low-priority kernel instances can be re-executed after a GPU becomes available. The proposed approach was implemented in a Samsung Exynos 5422 system on chip (SoC) with a Mali-T628 MP6 GPU for evaluation. Our evaluation using the Rodinia benchmark suite showed that the proposed approach limits the preemption delay to 18 μs in the 99.9th percentile with an average delay in execution time less than 10 % in most cases for high-priority tasks under a heavy load.
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Rodinia: A benchmark suite for heterogeneous computing
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