2018 · 26 citations · 16 references
Physical ActivityEngineeringMobile InteractionSmartphone Sensor DataWearable TechnologyEducationBehavior MonitoringGamified FeedbackPersonalized Gamified FeedbackPhysical EducationEveryday Physical ActivityGame DesignBehavioral SciencesGamificationDesignMotivationUser ExperienceMotivating Physical ActivityMobile ComputingMobile SensingPerformance StudiesChildhood Physical ActivityHuman-computer InteractionTechnologyMobile Health
Gamified interfaces have the potential to motivate children's everyday physical activity. An activity model should allow for unobtrusive data input and offer interpretable output for gamified feedback. We define a physical activity user model that uses smartphone sensor data to learn the children's activity level according to classes of MET scores. We conduct a user study using a pre-/post-test design with 61 children to measure the accuracy of the the predicted activity classes compared to accelerometer data. 19 of these children receive gamified feedback on their activity level using a mobile application. We analyze how the effect of the motivational interface compares to influence factors. This work combines user activity modelling with motivational interfaces and offers insights into the limits and chances of applications designed for children.
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Validation of Accelerometer Wear and Nonwear Time Classification Algorithm
Leena Choi, Zhouwen Liu, Charles E. Matthews et al. · Medicine & Science in Sports & Exercise · 2010 · 1.7K citations · Full text