arXiv (Cornell University) · 2018 · 160 citations · 15 references
ComputingAutonomous SystemsComputer ScienceArtificial IntelligenceMachine LearningRobot LearningDeep LearningExploration-exploitation TradeoffNavigation LearningPolicy LearningReinforcement LearningDeep Reinforcement LearningDeep Reinforcement Learning For NavigationKnowledge GeneralizationModel-free ControlReinforcement Learning For NavigationRelational ReasoningSample ComplexityTask Planning
We introduce an approach for deep reinforcement learning (RL) that improves upon the efficiency, generalization capacity, and interpretability of conventional approaches through structured perception and relational reasoning. It uses self-attention to iteratively reason about the relations between entities in a scene and to guide a model-free policy. Our results show that in a novel navigation and planning task called Box-World, our agent finds interpretable solutions that improve upon baselines in terms of sample complexity, ability to generalize to more complex scenes than experienced during training, and overall performance. In the StarCraft II Learning Environment, our agent achieves state-of-the-art performance on six mini-games -- surpassing human grandmaster performance on four. By considering architectural inductive biases, our work opens new directions for overcoming important, but stubborn, challenges in deep RL.
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StarCraft II: A New Challenge for Reinforcement Learning
Oriol Vinyals, Timo Ewalds, Sergey Bartunov et al. · arXiv (Cornell University) · 2017 · 685 citations · Full text
A Study on Overfitting in Deep Reinforcement Learning
Chiyuan Zhang, Oriol Vinyals, Rémi Munos et al. · arXiv (Cornell University) · 2018 · 238 citations · Full text