2018 · 30 citations · 16 references
ComputingComputer ScienceAlgorithmsArtificial IntelligenceMachine LearningDeep LearningPolicy LearningReinforcement LearningArtificial Intelligence In GamesDeep Reinforcement LearningForward Model LearningGame-playing AgentsMonte Carlo Tree SearchPlanning In GamesReinforcement Learning In GamesReinforcement Learning Models
The General Video Game AI (GVGAI) competition and its associated software framework provides a way of benchmarking AI algorithms on a large number of games written in a domain-specific description language. While the competition has seen plenty of interest, it has so far focused on online planning, providing a forward model that allows the use of algorithms such as Monte Carlo Tree Search. In this paper, we describe how we interface GVGAI to the OpenAI Gym environment, a widely used way of connecting agents to reinforcement learning problems. Using this interface, we characterize how widely used implementations of several deep reinforcement learning algorithms fare on a number of GVGAI games. We further analyze the results to provide a first indication of the relative difficulty of these games relative to each other, and relative to those in the Arcade Learning Environment under similar conditions.
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Human-level control through deep reinforcement learning
Volodymyr Mnih, Koray Kavukcuoglu, David Silver et al. · Nature · 2015 · 30K citations
Reinforcement Learning: An Introduction
IEEE Transactions on Neural Networks · 2005 · 25.8K citations
Mastering the game of Go with deep neural networks and tree search
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Mastering the game of Go without human knowledge
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Engineering, Educational Psychology, Cognitive Psychology +7
Playing Atari with Deep Reinforcement Learning
Volodymyr Mnih, Koray Kavukcuoglu, David Silver et al. · arXiv (Cornell University) · 2013 · 5.1K citations · Full text