arXiv (Cornell University) · 2013 · 5.1K citations · 23 references
ComputingComputer ScienceArtificial IntelligenceComputer VisionMachine LearningDeep LearningGame PlayingLearning In Neural SystemsNeural NetworksPolicy LearningReinforcement LearningConvolutional Neural NetworksDeep Reinforcement LearningQ-learningReinforcement Learning For Game PlayingReinforcement Learning In GamesReinforcement Learning ModelsState-value FunctionValue Function Estimation
We present the first deep learning model to successfully learn control policies directly from high-dimensional sensory input using reinforcement learning. The model is a convolutional neural network, trained with a variant of Q-learning, whose input is raw pixels and whose output is a value function estimating future rewards. We apply our method to seven Atari 2600 games from the Arcade Learning Environment, with no adjustment of the architecture or learning algorithm. We find that it outperforms all previous approaches on six of the games and surpasses a human expert on three of them.
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Reinforcement Learning: An Introduction
IEEE Transactions on Neural Networks · 2005 · 25.8K citations
Speech recognition with deep recurrent neural networks
Alex Graves, Abdelrahman Mohamed, Geoffrey E. Hinton · 2013 · 8.8K citations