Publication | Closed Access
Personalizing Persuasive Strategies in Gameful Systems to Gamification User Types
214
Citations
53
References
2018
Year
Unknown Venue
EngineeringBehavioral Decision MakingGame TheoryPersuasive TechnologySocial InfluencePersuasive Gameful SystemsCommunicationSocial SciencesBehaviour ChangeGamification User TypesGame DesignBehavioral SciencesGamificationDesignMotivationUser ExperienceGame AnalyticsApplied Social PsychologyGamesInteractive MarketingSocial ComputingHealth BehaviorGameful SystemsHuman-computer InteractionBehavioral InsightPersuasion
Persuasive gameful systems are effective tools for motivating behaviour change. Research has shown that tailoring these systems to individuals can increase their efficacy; however, there is little knowledge on how to personalize them. We conducted a large-scale study of 543 participants to investigate how different gamification user types responded to ten persuasive strategies depicted in storyboards representing persuasive gameful health systems. Our results reveal that people's gamification user types play significant roles in the perceived persuasiveness of different strategies. People scoring high in the 'player' user type tend to be motivated by competition, comparison, cooperation, and reward while 'disruptors' are likely to be demotivated by punishment, goal-setting, simulation, and self-monitoring. 'Socialisers' could be motivated using any of the strategies; they are the most responsive to persuasion overall. Finally, we contribute to CHI research and practice by offering design guidelines for tailoring persuasive gameful systems to each gamification user type.
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