Why and how to use virtual reality to study human social interaction: The challenges of exploring a new research landscape

Xueni Pan, Antonia F. de C. Hamilton

British Journal of Psychology · 2018 · 720 citations · 73 references

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TL;DR

Virtual reality is becoming increasingly accessible to psychologists, offering experimental control, reproducibility, and ecological validity, yet it also presents limitations and hidden pitfalls that can mislead novices. The study guides psychologists into VR by reviewing available instrumentation, mapping the landscape of possible systems, and proposing that the field’s greatest challenge is building a fully interactive virtual human capable of passing a VR Turing test through interdisciplinary collaboration. The authors illustrate current challenges—embodiment, uncanny valley, simulation sickness, presence, ethics, and experimental design—using state‑of‑the‑art research examples.

Abstract

As virtual reality (VR) technology and systems become more commercially available and accessible, more and more psychologists are starting to integrate VR as part of their methods. This approach offers major advantages in experimental control, reproducibility, and ecological validity, but also has limitations and hidden pitfalls which may distract the novice user. This study aimed to guide the psychologist into the novel world of VR , reviewing available instrumentation and mapping the landscape of possible systems. We use examples of state‐of‐the‐art research to describe challenges which research is now solving, including embodiment, uncanny valley, simulation sickness, presence, ethics, and experimental design. Finally, we propose that the biggest challenge for the field would be to build a fully interactive virtual human who can pass a VR Turing test – and that this could only be achieved if psychologists, VR technologists, and AI researchers work together.

References

73