Concepedia

TLDR

The study reflects on virtual environment design, examining HCI challenges and the difficulty of reconciling VE with conventional GUI components. The authors applied HCI design guidelines to two VR prototypes—one for marine archaeology and one for situation awareness—and proposed a trade‑off framework evaluating usability, efficiency, realism, and presence. Analysis of the impact of HCI methods revealed how to present HCI and cognitive knowledge for design trade‑offs, and the authors offered design advice and future research directions to enhance human‑factor design in virtual environments.

Abstract

A reflective analysis on the experience of virtual environment (VE) design is presented focusing on the human–computer interaction (HCI) challenges presented by virtual reality (VR). HCI design guidelines were applied to development of two VRs, one in marine archaeology and the other in situation awareness simulation experiments. The impact of methods and HCI knowledge on the VR design process is analyzed, leading to proposals for presenting HCI and cognitive knowledge in the context of design trade-offs in the choice of VR design techniques. Problems reconciling VE and standard Graphical User Interface (GUI) design components are investigated. A trade-off framework for design options set against criteria for usability, efficient operation, realism, and presence is proposed. HCI-VR design advice and proposals for further research aimed towards improving human factor-related design in VEs are discussed.

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