Publication | Closed Access
UBCGaming: Ubiquitous Cloud Gaming System
23
Citations
24
References
2018
Year
EngineeringOnline GamingCloud Computing ArchitecturePervasive GameCloud Resource ManagementGame PlayersPervasive ComputingVirtual RealityGame DesignCloud ResponsesUser ExperienceComputer EngineeringGame AnalyticsMobile ComputingComputer ScienceEdge ComputingCloud ComputingBusinessCognitive Capabilities
Cloud gaming provides a novel service model by hosting game engines in the cloud and delivering real-time gaming videos ubiquitously to the players through the Internet. However, the diversity of end-user devices and frequent changes in network quality of service and cloud responses result in variable quality of experience for game players. This paper presents the design and implementation of a component-based ubiquitous gaming system with cognitive capabilities, which aims to overcome the above-mentioned problem by learning about the game players' status and cognitively optimizing resource allocations for different software components of a game. Experiments show that well-balanced software components between the cloud and user devices lead to better system performance, e.g., in the overall latency.
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