arXiv (Cornell University) · 2018 · 16 citations · 5 references
Artificial IntelligenceEngineeringMachine LearningEducationReinforcement Learning (Educational Psychology)Model LearningVideo InterpretationReinforcement Learning (Computer Engineering)Stochastic GameRobot LearningModel-based LearningMonte CarloAction Model LearningComputer ScienceVideo UnderstandingWorld ModelDeep LearningDeep Reinforcement LearningLearned Transition Model
Deep reinforcement learning has been successfully applied to several visual-input tasks using model-free methods. In this paper, we propose a model-based approach that combines learning a DNN-based transition model with Monte Carlo tree search to solve a block-placing task in Minecraft. Our learned transition model predicts the next frame and the rewards one step ahead given the last four frames of the agent's first-person-view image and the current action. Then a Monte Carlo tree search algorithm uses this model to plan the best sequence of actions for the agent to perform. On the proposed task in Minecraft, our model-based approach reaches the performance comparable to the Deep Q-Network's, but learns faster and, thus, is more training sample efficient.
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Control of Memory, Active Perception, and Action in Minecraft
Junhyuk Oh, Valliappa Chockalingam, Satinder Singh et al. · arXiv (Cornell University) · 2016 · 172 citations · Full text