2017 · 281 citations · 23 references
ComputingComputer Science3D ModelingComputational GeometryGeometric Modeling3D ReconstructionGeometry ProcessingPoint Cloud ProcessingShape RepresentationSurface ModelingSurface Reconstruction3D Surface ModelingManifold Surface ReconstructionPoint Cloud ReconstructionPoint Cloud Surface ReconstructionPolygonal Surface ReconstructionPolygonal Surface RepresentationShape ReconstructionSurface Model Reconstruction
We propose a novel framework for reconstructing lightweight polygonal surfaces from point clouds. Unlike traditional methods that focus on either extracting good geometric primitives or obtaining proper arrangements of primitives, the emphasis of this work lies in intersecting the primitives (planes only) and seeking for an appropriate combination of them to obtain a manifold polygonal surface model without boundary. We show that reconstruction from point clouds can be cast as a binary labeling problem. Our method is based on a hypothesizing and selection strategy. We first generate a reasonably large set of face candidates by intersecting the extracted planar primitives. Then an optimal subset of the candidate faces is selected through optimization. Our optimization is based on a binary linear programming formulation under hard constraints that enforce the final polygonal surface model to be manifold and watertight. Experiments on point clouds from various sources demonstrate that our method can generate lightweight polygonal surface models of arbitrary piecewise planar objects. Besides, our method is capable of recovering sharp features and is robust to noise, outliers, and missing data.
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Surface reconstruction from unorganized points
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Multi-level partition of unity implicits
Yutaka Ohtake, Alexander Belyaev, Marc Alexa et al. · ACM Transactions on Graphics · 2003 · 524 citations