Publication | Closed Access
The impact of avatar-owner visual similarity on body ownership in immersive virtual reality
67
Citations
7
References
2017
Year
Unknown Venue
Avatar-owner Visual SimilarityAvatar AnimationBody OwnershipEngineeringVisual SimilarityComputer-mediated RealityVirtual HumanVirtual RealityImmersive TechnologyImmersive Virtual RealityBody PerceptionBehavioral SciencesFashionUser ExperiencePerformance StudiesVirtual WorldsBusinessHuman-computer InteractionVirtual Character
In this paper we report on an investigation of the effects of a self-avatar's visual similarity to a user's actual appearance, on their perceptions of the avatar in an immersive virtual reality (IVR) experience. We conducted a user study to examine the participant's sense of body ownership, presence and visual realism under three levels of avatar-owner visual similarity: (L1) an avatar reconstructed from real imagery of the participant's appearance, (L2) a cartoon-like virtual avatar created by a 3D artist for each participant, where the avatar shoes and clothing mimic that of the participant, but using a low-fidelity model, and (L3) a cartoon-like virtual avatar with a pre-defined appearance for the shoes and clothing. Surprisingly, the results indicate that the participants generally exhibited the highest sense of body ownership and presence when inhabiting the cartoon-like virtual avatar mimicking the outft of the participant (L2), despite the relatively low participant similarity. We present our experiment and main findings, also, discuss the potential impact of a self-avatar's visual differences on human perceptions in IVR.
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