2017 · 12 citations · 4 references
ArchitectureVisualizationInteractive MediaUser Experience DesignVirtual Reality DesignImmersive MediaVirtual Environment DesignVirtual RealityVirtual Reality Experience Design360-Degree VideoDigital ImmersionImmersive Virtual RealityQuality FactorsVirtual Reality EntertainmentVirtual Reality Experiences
For many years, Virtual Reality has been presented as a promising technology that could deliver a truly new experience to users. The media and entertainment industry is now investigating the possibility to offer a video-based VR 360 experience. Nevertheless, there is a substantial risk that VR 360 could have the same fate as 3DTV if it cannot offer more than just being the next fad. The present paper aims at presenting the various quality factors required for a high-quality VR experience. More specifically, this paper will focus on the main three VR quality pillars: visual, audio and immersion.
4
Research on Presence in Virtual Reality: A Survey
Martijn J. Schuemie, Peter van der Straaten, Merel Krijn et al. · CyberPsychology & Behavior · 2001 · 937 citations
Presence in immersive virtual environments
Mel Slater, Martin Usoh · 2002 · 220 citations
Architecture, Architectural Visualization, Interior Design +16