Publication | Closed Access
A Survey on Virtual Reality for Individuals with Autism Spectrum Disorder: Design Considerations
140
Citations
102
References
2017
Year
Mixed RealityDisabilityEducationPsychologyAutism Spectrum DisorderNeurodiversityVr SystemsVirtual RealityImmersive TechnologyAutismAccessibility StudiesTechnology-based InterventionAssistive TechnologyPsychiatrySocial SkillsDesignUser ExperienceRehabilitationCollaborative Virtual EnvironmentMulti-user VrVirtual WorldsDesign ConsiderationsBusinessVirtual SpaceSpecial Education
This article surveys the state of the art in virtual reality for individuals with autism spectrum disorder, focusing on training and targeted interventions to identify future opportunities. The authors conduct a systematic literature review, present a taxonomy classifying VR works by immersion level and skill type, and outline design guidelines and common considerations derived from user studies. The survey highlights VR’s advantages for ASD, identifies challenges and design issues for training applications, and pinpoints research gaps that inform future directions.
In this article, state of the art on virtual reality (VR) for individuals with autism spectrum disorder (ASD) with a focus on training/targeted intervention is discussed and reflected upon to explore areas for more future benefits. We present advantages of VR for individuals with ASD. We identify challenges and design issues for future training applications regarding individuals with ASD. We discuss and present design guidelines accumulated in the literature so far, mostly based on observations in user studies exploring the usefulness of VR as a training tool for individuals with ASD, with a systematic literature review. We present and apply a new taxonomy that classifies previous VR works on training individuals with ASD according to immersive and regular (non-immersive) VR systems and types of social, life and safety skills based on a systematic literature review. We explore the common design considerations of the previous VR studies for training individuals with ASD. Finally, based on the systematic literature reviews, we identify key gaps in the research on this topic and present future research considerations.
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