Publication | Open Access
The efficacy of the Friendly Attac serious digital game to promote prosocial bystander behavior in cyberbullying among young adolescents: A cluster-randomized controlled trial
117
Citations
60
References
2017
Year
Behavioral SciencesYoung AdolescentsProsocial Bystander BehaviorOnline GamingBullyingSocial BehaviorEducationCyberpsychologyBystander InterventionCommunicationBullying PreventionArtsCyberbullyingGame DesignAggressionSchool ViolenceCluster-randomized Controlled Trial
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