Publication | Closed Access
Biometrics and classifier fusion to predict the fun-factor in video gaming
20
Citations
25
References
2016
Year
Unknown Venue
Physical ActivityEngineeringOnline GamingBiometricsWearable TechnologyAdaptive GameplayFun FactorReal Time MonitoringClassifier FusionKinesiologyPattern RecognitionVirtual RealityAffective ComputingBiostatisticsGame DesignOnline GamesUser ExperienceGame AnalyticsComputer ScienceVideo GamingVernacular Game-makingHuman-computer InteractionHealth MonitoringArtsActivity RecognitionEmotion RecognitionPlayer Experience
The key to the development of adaptive gameplay is the capability to monitor and predict in real time the players experience (or, herein, fun factor). To achieve this goal, we rely on biometrics and machine learning algorithms to capture a physiological signature that reflects the player's affective state during the game. In this paper, we report research and development effort into the real time monitoring of the player's level of fun during a commercially available video game session using physiological signals. The use of a triple-classifier system allows the transformation of players' physiological responses and their fluctuation into a single yet multifaceted measure of fun, using a non-linear gameplay. Our results suggest that cardiac and respiratory activities provide the best predictive power. Moreover, the level of performance reached when classifying the level of fun (70% accuracy) shows that the use of machine learning approaches with physiological measures can contribute to predicting players experience in an objective manner.
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