2010 · 99 citations · 9 references
Social SciencesPsychologySocial PsychologyDramaturgyPlay-based LearningPsychophysiologyCoping StrategiesPlay BehaviorGameplay ExperiencePhysiological Stress MarkersPhysiological Stress ResponsesRole-play PracticeVideo Game Gratifications
Fun is often seen a necessary gratification for recreational games. This paper studies two freeform role-playing games aiming to create extremely intense experiences of tragedy, horror, disgust, powerlessness and self-loathing, in order to gratify the self-selected group of experienced role-players. Almost all of the 15 interviewed players appreciated their experiences, despite crying, experiencing physiological stress reactions and feeling generally ―bad‖ during the play.
9
Behavioral Study of obedience.
Stanley Milgram · Journal of Abnormal & Social Psychology · 1963 · 4.8K citations
A. David Jones, Stanley Milgram · RAIN · 1974 · 1.7K citations