2016 · 20 citations · 12 references
ArtsDesignDesign ThinkingInteraction DesignUser Experience DesignExperience DesignVideo Game StudiesConceptual Blending
The meaning of what hybrid games are is often fixed to the context in which the term is used. For example, hybrid games have often been defined in relation to recent developments in technology. This creates issues in its usage and limitations in thinking. This paper argues that hybrid games should be understood through conceptual metaphors. Hybridity is the blending of different cognitive domains that are not usually associated together. Hybrid games usually blend domains related to games, for example digital and board games, but can blend also other domains. Through this type of thinking, designers can be more open to exploring how their games can be experienced.
12
Metaphoric structuring: understanding time through spatial metaphors
Lera Boroditsky · Cognition · 2000 · 1.8K citations
Carsten Magerkurth, Adrian David Cheok, Regan L. Mandryk et al. · Computers in entertainment · 2005 · 351 citations
Computing, Design, Mobile Computing +14
Blending as a Central Process of Grammar
Gilles Fauconnier, Mark Turner · 1996 · 299 citations
Regan L. Mandryk, Diego S. Maranan · 2002 · 152 citations