Blood hero: An application for encouraging the blood donation by applying gamification

Daniela C. L. Domingos, Luis F. S. G. Lima, Thiago Messias, Jose V. L. Feijo, Anthony Andrey Ramalho Diniz, Heliana Bezerra Soares

2016 · 22 citations · 3 references

Concepts

Abstract

There is a strong need for actions to supply the blood demand in the World. Based on this fact, it was designed an application, named `Blood Hero', by applying the `gamification' concept, which allows users to be rewarded by social acts related to the blood donation. It takes advantage of the application of mobile devices, implementing a specific social network, to attract and retain blood donators. This application makes possible an interaction between users and blood centers, and is being tested aiming at evaluating its acceptance and impact in bloodstocks.

References

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