2016 · 52 citations · 45 references
KinesiologyRhythmic Path MimicryEngineeringTouch User InterfaceNovel InterfaceVirtual RealityDesignWearable TechnologyUser ExperiencePublic DisplayHuman-computer Interaction3D User InteractionPath-mimicry TechniquesMultimodal Human Computer InterfaceGesture Recognition
In this paper, we present PathSync, a novel, distal and multi-user mid-air gestural technique based on the principle of rhythmic path mimicry; by replicating the movement of a screen-represented pattern with their hand, users can intuitively interact with digital objects quickly, and with a high level of accuracy. We present three studies that each contribute (1) improvements to how correlation is calculated in path-mimicry techniques necessary for touchless interaction, (2) a validation of its efficiency in comparison to existing techniques, and (3) a demonstration of its intuitiveness and multi-user capacity 'in the wild'. Our studies consequently demonstrate PathSync's potential as an immediately legitimate alternative to existing techniques, with key advantages for public display and multi-user applications.
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Instructing people for training gestural interactive systems
Simon Fothergill, Helena M. Mentis, Pushmeet Kohli et al. · 2012 · 371 citations
Renaud Blanch, Yves Guiard, Michel Beaudouin-Lafon · 2004 · 289 citations
Cognitive Science, Target Acquisition, Assistive Technology +11