IEEE Transactions on Visualization and Computer Graphics · 2016 · 28 citations · 32 references
ComputingComputer Science3D ModelingComputer VisionMachine Vision3D ReconstructionMotion AnalysisMotion CaptureMotion EstimationPoint Cloud ProcessingPose EstimationMotion Capture AnalysisMotion Capture ProcessingMotion Capture SystemsMotion ReconstructionPoint Cloud RepresentationSkeleton FittingSkeleton TrackingThree-dimensional Motion Capture
This paper introduces a novel motion capturing framework which works by minimizing the fitting error between an ellipsoid based skeleton and the input point cloud data captured by multiple depth cameras. The novelty of this method comes from that it uses the ellipsoids equipped with the spherical harmonics encoded displacement and normal functions to capture the geometry details of the tracked object. This method is also integrated with a mechanism to avoid collisions of bones during the motion capturing process. The method is implemented parallelly with CUDA on GPU and has a fast running speed without dedicated code optimization. The errors of the proposed method on the data from Berkeley Multimodal Human Action Database (MHAD) are within a reasonable range compared with the ground truth results. Our experiment shows that this method succeeds on many challenging motions which are failed to be reported by Microsoft Kinect SDK and not tested by existing works. In the comparison with the state-of-art marker-less depth camera based motion tracking work our method shows advantages in both robustness and input data modality.
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