Publication | Closed Access
Tactile mesh saliency
63
Citations
55
References
2016
Year
Geometric LearningHaptic FeedbackEngineeringMachine LearningHaptic TechnologyComputer-aided Design3D Computer VisionImage AnalysisData ScienceTactile Saliency MeasureComputational GeometryGeometric ModelingMachine VisionDeep Learning3D Object RecognitionComputer VisionRelative Tactile SaliencyNatural SciencesEye TrackingScene UnderstandingTactile Mesh SaliencyScene Modeling
While the concept of visual saliency has been previously explored in the areas of mesh and image processing, saliency detection also applies to other sensory stimuli. In this paper, we explore the problem of tactile mesh saliency, where we define salient points on a virtual mesh as those that a human is more likely to grasp, press, or touch if the mesh were a real-world object. We solve the problem of taking as input a 3D mesh and computing the relative tactile saliency of every mesh vertex. Since it is difficult to manually define a tactile saliency measure, we introduce a crowdsourcing and learning framework. It is typically easy for humans to provide relative rankings of saliency between vertices rather than absolute values. We thereby collect crowdsourced data of such relative rankings and take a learning-to-rank approach. We develop a new formulation to combine deep learning and learning-to-rank methods to compute a tactile saliency measure. We demonstrate our framework with a variety of 3D meshes and various applications including material suggestion for rendering and fabrication.
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