Publication | Open Access
Kiting in RTS Games Using Influence Maps
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Citations
4
References
2012
Year
Game AiMultiple UnitsEngineeringGame TheoryGlobal PlanningAutonomous SystemsIntelligent SystemsInfluence MapsSocial SciencesNetwork GameSystems EngineeringStarcraft Playing BotGeneral Game PlayingGame DesignCartographyDesignGame AnalyticsComputer ScienceGamesVirtual WorldsRobotics
Influence Maps have been successfully used in controlling the navigation of multiple units. In this paper, we apply the idea to the problem of simulating a kiting behavior (also known as ¨attack and flee'¨) in the context of real-time strategy (RTS) games. We present our approach and evaluate it in the popular RTS game StarCraft, where we analyze the benefits that our approach brings to a StarCraft playing bot.
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