Computer Graphics Forum · 2016 · 31 citations · 24 references
ComputingComputer ScienceHigh-performance ComputingComputational GeometryComputer GraphicsData StructuresGeometry ProcessingGraphics Processing UnitsImage CompressionVolume RenderingVolumetric RenderingVolumetric VisualizationCompressionGpu ArchitectureMemory Footprint ReductionReflectanceSparse Voxel RepresentationVolume CompressionVoxel Data StructuresVoxel-based Representation
Abstract Voxel‐based approaches are today's standard to encode volume data. Recently, directed acyclic graphs (DAGs) were successfully used for compressing sparse voxel scenes as well, but they are restricted to a single bit of (geometry) information per voxel. We present a method to compress arbitrary data, such as colors, normals, or reflectance information. By decoupling geometry and voxel data via a novel mapping scheme, we are able to apply the DAG principle to encode the topology, while using a palette‐based compression for the voxel attributes, leading to a drastic memory reduction. Our method outperforms existing state‐of‐the‐art techniques and is well‐suited for GPU architectures. We achieve real‐time performance on commodity hardware for colored scenes with up to 17 hierarchical levels (a 128K 3 voxel resolution), which are stored fully in core.
24
Image quality assessment: from error visibility to structural similarity
Zhou Wang, Alan C. Bovik, Hamid R. Sheikh et al. · IEEE Transactions on Image Processing · 2004 · 56K citations
Interactive Order-Independent Transparency
Cass Everitt · 2001 · 391 citations
Cyril Crassin, Fabrice Neyret, Sylvain Lefèbvre et al. · 2009 · 276 citations