Publication | Closed Access
Geometry and Attribute Compression for Voxel Scenes
31
Citations
23
References
2016
Year
Geometry CompressionEngineeringComputer-aided DesignSparse ImagingGpu ComputingData ScienceVoxel DataComputational ImagingParallel ComputingComputational GeometryGeometric ModelingSparse Voxel ScenesComputer ScienceMedical Image ComputingVoxel ResolutionAttribute CompressionVolume RenderingComputer VisionNatural SciencesParallel ProgrammingAnimation Compression
Abstract Voxel‐based approaches are today's standard to encode volume data. Recently, directed acyclic graphs (DAGs) were successfully used for compressing sparse voxel scenes as well, but they are restricted to a single bit of (geometry) information per voxel. We present a method to compress arbitrary data, such as colors, normals, or reflectance information. By decoupling geometry and voxel data via a novel mapping scheme, we are able to apply the DAG principle to encode the topology, while using a palette‐based compression for the voxel attributes, leading to a drastic memory reduction. Our method outperforms existing state‐of‐the‐art techniques and is well‐suited for GPU architectures. We achieve real‐time performance on commodity hardware for colored scenes with up to 17 hierarchical levels (a 128K 3 voxel resolution), which are stored fully in core.
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