Play’s the Thing: A Framework to Study Videogames as Performance

Clara Fernández-Vara

2009 · 48 citations · 11 references

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Concepts

TL;DR

Performance studies examine human action in context and the creation of meaning between performers and audiences. The paper proposes a framework to analyze videogames as performative media, enabling comparison with other performance activities and design of structured experiences. The framework is grounded in theatrical performance, using theatre as a model to understand players as performers and audience, and to explain how game design shapes experience and spectatorship. Keywords: performance, rules, framework, software, theatre.

Abstract

Performance studies deals with human action in context, as well as the process of making meaning between the performers and the audience. This paper presents a framework to study videogames as a performative medium, applying terms from performance studies to videogames both as software and as games. This performance framework for videogames allows us to understand how videogames relate to other performance activities, as well as understand how they are a structured experience that can be designed. Theatrical performance is the basis of the framework, because it is the activity that has the most in common with games. Rather than explaining games in terms of ‘interactive drama,’ the parallels with theatre help us understand the role of players both as performers and as audience, as well as how the game design shapes the experience. The theatrical model also accounts for how videogames can have a spectatorship, and how the audience may have an effect on gameplay. Author Keywords performance, rules, framework, software, theatre,

References

11