2000 · 166 citations · 29 references
ArchitectureVisualization3D ModelingComputational MechanicsMotion PlanningAnimationDynamic SimulationInteractive AnimationInteractive SimulationRigid Body DynamicsRigid Body KinematicsManipulationMotion SynthesisSimulation-based Animation
Physical simulation of dynamic objects has become commonplace in computer graphics because it produces highly realistic animations. In this paradigm the animator provides few physical parameters such as the objects' initial positions and velocities, and the simulator automatically generates realistic motions. The resulting motion, however, is difficult to control because even a small adjustment of the input parameters can drastically affect the subsequent motion. Furthermore, the animator often wishes to change the end-result of the motion instead of the initial physical parameters.
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Surface simplification using quadric error metrics
Michael Garland, Paul S. Heckbert · 1997 · 3.4K citations
Large steps in cloth simulation
David Baraff, Andrew Witkin · 1998 · 1.7K citations · Full text
Andrew Witkin, Michael Kass · ACM SIGGRAPH Computer Graphics · 1988 · 714 citations · Full text
Arts, Physics, Motion Design +16