Publication | Closed Access
First-Person Activity Recognition: What Are They Doing to Me?
294
Citations
17
References
2013
Year
Unknown Venue
EngineeringMachine LearningWearable TechnologyCommunicationFirst-person Activity RecognitionVideo InterpretationImage AnalysisKinesiologyPattern RecognitionInteraction-level Human ActivitiesVideo Content AnalysisRobot LearningContinuous VideosHealth SciencesCognitive ScienceMachine VisionAssistive TechnologyDanceContinuous Video InputsComputer ScienceVideo UnderstandingComputer VisionEye TrackingHuman-computer InteractionHuman MovementActivity RecognitionMotion Analysis
This paper discusses the problem of recognizing interaction-level human activities from a first-person viewpoint. The goal is to enable an observer (e.g., a robot or a wearable camera) to understand 'what activity others are performing to it' from continuous video inputs. These include friendly interactions such as 'a person hugging the observer' as well as hostile interactions like 'punching the observer' or 'throwing objects to the observer', whose videos involve a large amount of camera ego-motion caused by physical interactions. The paper investigates multi-channel kernels to integrate global and local motion information, and presents a new activity learning/recognition methodology that explicitly considers temporal structures displayed in first-person activity videos. In our experiments, we not only show classification results with segmented videos, but also confirm that our new approach is able to detect activities from continuous videos reliably.
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