Publication | Open Access
Relief texture mapping
266
Citations
20
References
2000
Year
Unknown Venue
EngineeringImage AnalysisComputational ImagingPhotometric StereoDisplacement SurfaceComputational GeometryRadiologyGeometric ModelingCartographyMachine VisionMedical ImagingView Motion ParallaxRelief Texture3D VideoStructure From MotionMedical Image ComputingVolume Rendering3D VisionNatural SciencesBiomedical ImagingExtended RealityTexture AnalysisRelief Texture Mapping3D ReconstructionTexture (Visual Arts)
We present an extension to texture mapping that supports the representation of 3-D surface details and view motion parallax. The results are correct for viewpoints that are static or moving, far away or nearby. Our approach is very simple: a relief texture (texture extended with an orthogonal displacement per texel) is mapped onto a polygon using a two-step process: First, it is converted into an ordinary texture using a surprisingly simple 1-D forward transform. The resulting texture is then mapped onto the polygon using standard texture mapping. The 1-D warping functions work in texture coordinates to handle the parallax and visibility changes that result from the 3-D shape of the displacement surface. The subsequent texture-mapping operation handles the transformation from texture to screen coordinates.
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