2000 · 266 citations · 20 references
ComputingVisualization3D ModelingDigital RenderingRendering3D RenderingGeometry ProcessingPhotogrammetrySurface RenderingTexture MappingThree-dimensional VisualizationDisplacementMotion ParallaxRelief RepresentationRelief TextureTexture CoordinatesTexture ModelingVisibilityWarping
We present an extension to texture mapping that supports the representation of 3-D surface details and view motion parallax. The results are correct for viewpoints that are static or moving, far away or nearby. Our approach is very simple: a relief texture (texture extended with an orthogonal displacement per texel) is mapped onto a polygon using a two-step process: First, it is converted into an ordinary texture using a surprisingly simple 1-D forward transform. The resulting texture is then mapped onto the polygon using standard texture mapping. The 1-D warping functions work in texture coordinates to handle the parallax and visibility changes that result from the 3-D shape of the displacement surface. The subsequent texture-mapping operation handles the transformation from texture to screen coordinates.
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Marc Levoy, Pat Hanrahan · 1996 · 3.7K citations · Full text
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A subdivision algorithm for computer display of curved surfaces.
Edwin Catmull · 1974 · 722 citations
Lance R. Williams · 1983 · 721 citations · Full text