Publication | Closed Access
Self-evidence
127
Citations
16
References
2011
Year
Unknown Venue
Experience DesignIndustrial DesignArchitectural DesignEngineeringPhenomenologySomatic PhenomenologyDesignUser ExperienceDesign ThinkingCase StudyInteractive ArtHuman-computer InteractionHuman-centered DesignSomatic ConnoisseurshipUser-centered DesignDesign ScienceSocial SciencesDesign Management
This design case study examines and illustrates the concept of self-evidence by applying somatic connoisseurship to experience design. It invites a re-thinking of the process of design for technology, one that includes design for the experience of the self. Supported by concepts of somatic phenomenology and discourse surrounding 'felt-life' within HCI, this case study articulates the concept of self-evidence through the application of somatic body-based practices as a framework for technology design within HCI. The case study utilizes examples from the design process of the interactive, networked wearable art installation called whisper. Concepts of somatic connoisseurship are exemplified throughout all phases of an interdisciplinary artist-led design process.
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