Publication | Open Access
Persuasive design of a mobile energy conservation game with direct feedback and social cues
41
Citations
16
References
2009
Year
Unknown Venue
EngineeringEnergy ConservationGame TheoryPersuasive TechnologyCommunicationDirect FeedbackSocial CuesBehavioral Game TheoryPower ExplorerPervasive GamePervasive ComputingPervasive GamingPervasive EnvironmentMechanism DesignGame DesignParticipatory SensingGamificationDesignUser ExperienceEnergy BehaviorMobile ComputingNegative FeedbackGamesMobile SensingEnergy ManagementSocial ComputingBusinessHuman-computer InteractionTechnologyPersuasive Design
Pervasive gaming has the potential of transforming the home into a persuasive environment in which the user can learn about appliances and their electricity consumption. Power Explorer is a mobile game with a special sensing approach that provides real-time electricity measurements and feedback when the user switches on and off devices in the home. The game was developed based on persuasive principles to provide an engaging means to learn about energy with positive and negative feedback and social feedback from peers on real energy actions in the home. We present the design and rationale of this game and discuss how pervasive games can be viewed from a persuasive and learning point of view.
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