The qualitative impact of using LEGO MINDSTORMS robots to teach computer engineering

Alex Williams

IEEE Transactions on Education · 2003 · 81 citations · 2 references

Concepts

Abstract

Teaching introductory programming skills and embedded systems design to undergraduate engineering students in a variety of disciplines requires delivering the teaching content according to their learning styles. This paper describes how the LEGO MINDSTORMS robots were introduced as hands-on educational technology for computer engineering and provides student feedback measurements on the effectiveness of using the LEGO MINDSTORMS robots.

References

2