2007 · 171 citations · 30 references
ComputingComputer SystemsMobile ComputingReal-time RenderingUser Experience DesignAugmented RealityAugmented Reality HardwareImmersive MediaMobile User ExperienceAugmented Reality GamingAugmented Reality InterfacesAugmented Reality On Mobile DevicesClient-server CommunicationClient-server LayeringMulti-user Augmented RealityMulti-user Interaction
In this paper, we present Studierstube ES, a framework for the development of handheld Augmented Reality. The applications run self-contained on handheld computers and smartphones with Windows CE. A detailed description of the performance critical tracking and rendering components are given. We also report on the implementation of a client-server architecture for multi-user applications, and a game engine for location based museum games that has been built on top of this infrastructure. Details on two games that were created, permanently deployed and evaluated in two Austrian museums illustrate the practical value of the framework and lessons learned from using it.
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ARTag, a Fiducial Marker System Using Digital Techniques
Mark A. Fiala · 2005 · 854 citations
The world through the computer
Jun Rekimoto, Katashi Nagao · 1995 · 386 citations
Steve Benford, Andy Crabtree, Martin Flintham et al. · ACM Transactions on Computer-Human Interaction · 2006 · 380 citations