Concepedia

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The Interplay of Beauty, Goodness, and Usability in Interactive Products

1K

Citations

34

References

2004

Year

TLDR

Beauty and goodness are both subjective valuations of a product and are related to each other. Two studies examined how usability, hedonic attributes, goodness, and beauty interact across four MP3‑player skins. Goodness depends on usability and hedonic attributes, becoming strongly determined by usability after use, while beauty depends mainly on identification and remains stable, making beauty self‑oriented and goodness goal‑oriented.

Abstract

Two studies considered the interplay between user-perceived usability (i.e., pragmatic attributes), hedonic attributes (e.g., stimulation, identification), goodness (i.e., satisfaction), and beauty of 4 different MP3-player skins. As long as beauty and goodness stress the subjective valuation of a product, both were related to each other. However, the nature of goodness and beauty was found to differ. Goodness depended on both perceived usability and hedonic attributes. Especially after using the skins, perceived usability became a strong determinant of goodness. In contrast, beauty largely depended on identification; a hedonic attribute group, which captures the product's ability to communicate important personal values to relevant others. Perceived usability as well as goodness was affected by experience (i.e., actual usability, usability problems), whereas hedonic attributes and beauty remained stable over time. All in all, the nature of beauty is rather self-oriented than goal-oriented, whereas goodness relates to both.

References

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