The Computer Journal · 1973 · 337 citations · 0 references
Natural SciencesComputer ScienceMathematicsComputational GeometryComputer GraphicsGeometry3D RenderingConstructive Solid GeometryDifferential GeometryEuclidean GeometryGeometric ConstructionsGeometry ProcessingComputational Geometry For GraphicsComputational Geometry FoundationsComputer Graphics Rendering
In the present paper a general approach to the definition of complex 3D objects from simpler ones is illustrated. Intersection and union operations are defined which can be approximated to obtain a smooth joining of object volumes with one another.