2010 · 35 citations · 6 references
ComputingComputer ScienceArtificial IntelligenceKnowledge RepresentationMachine LearningEvolutionary ComputationGame PlayingGames With RulesGenetic AlgorithmsPolicy LearningReinforcement LearningArtificial Intelligence In GamesGame-playing AgentsLearning In GamesRule LearningStrategy Learning
REALM is a rule-based evolutionary computation agent for playing a modified version of Super Mario Bros. according to the rules stipulated in the Mario AI Competition held in the 2010 IEEE Symposium on Computational Intelligence and Games. Two alternate representations for the REALM rule sets are reported here, in both hand-coded and learned versions. Results indicate that the second version, with an abstracted action set, tends to perform better overall, but the first version shows a steeper learning curve. In both cases, learning quickly surpasses the hand-coded rule sets.
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Leo Galway, Darryl Charles, Michaela Black · Artificial Intelligence Review · 2008 · 82 citations
The WCCI 2008 simulated car racing competition
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