Eurographics · 2005 · 29 citations · 26 references
AeroacousticsReal-time VisualizationEngineeringInteractive TechniqueFluid MechanicsComputer-aided DesignUnsteady FlowVisual ComputingInteractive Computer GraphicComputational GeometryReal-time Computer GraphicGeometric ModelingMachine VisionReal-time AdvectionComputer EngineeringNovel 3DMultiphase FlowVolume RenderingComputer VisionDense Texture-based VisualizationAerospace EngineeringNatural SciencesVolumetric IlluminationExtended RealityAerodynamicsFlow Measurement
This paper presents an interactive technique for the dense texture-based visualization of unsteady 3D flow, taking into account issues of computational efficiency and visual perception. High efficiency is achieved by a novel 3D GPU-based texture advection mechanism that implements logical 3D grid structures by physical memory in the form of 2D textures. This approach results in fast read and write access to physical memory, independent of GPU architecture. Slice-based direct volume rendering is used for the final display. A real-time computation of gradients is employed to achieve volume illumination. Perception-guided volume shading methods are included, such as halos, cool/warm shading, or color-based depth cueing. The problems of clutter and occlusion are addressed by supporting a volumetric importance function that enhances features of the flow and reduces visual complexity in less interesting regions.
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On the identification of a vortex
Jinhee Jeong, Fazle Hussain · Journal of Fluid Mechanics · 1995 · 6.2K citations
Imaging vector fields using line integral convolution
Brian Cabral, Leith Casey Leedom · 1993 · 1.3K citations · Full text