2010 · 38 citations · 22 references
ArtsVisualizationComputer GraphicsDigital RenderingRendering3D Animation3D RenderingAnimationAnimation RenderingLine DrawingTexture MappingLine Art RenderingPathline RenderingStroke RenderingStroke-based RenderingTexture RepresentationZoom
Stylized line rendering for animation has traditionally traded-off between two undesirable artifacts: stroke texture sliding and stroke texture stretching. This paper proposes a new stroke texture representation, the self-similar line artmap (SLAM), which avoids both these artifacts. SLAM textures provide continuous, infinite zoom while maintaining approximately constant appearance in screen-space, and can be produced automatically from a single exemplar. SLAMs can be used as drop-in replacements for conventional stroke textures in 2D illustration and animation. Furthermore, SLAMs enable a new, simple approach to temporally coherent rendering of 3D paths that is suitable for interactive applications. We demonstrate results for 2D and 3D animations.
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Martin A. Fischler, Robert C. Bolles · Communications of the ACM · 1981 · 25.5K citations · Full text
Texture optimization for example-based synthesis
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