Stroke Rendering

Stroke Rendering is a computational method in vector graphics and digital painting that determines the visual appearance of stroke paths by defining how color, thickness, texture, and shape variations are applied along their trajectories, distinguishing it from fill or region-based rendering techniques.

47

Publications

3K

Citations

131

Authors

68

Institutions

Publications per year

2017–2026

4

Authors

131

  1. AF
    Adam Finkelstein

    Princeton University, United States

    4 publications · 185 citations

    4

    h-index

  2. AH
    Aaron Hertzmann

    University of Toronto, Canada

    4 publications · 1K citations

    4

    h-index

  3. SD
    Stephen DiVerdi

    Adobe Systems (United States), United States

    3 publications · 126 citations

    3

    h-index

  4. SL
    Seungyong Lee

    Pohang University of Science and Technology, South Korea

    2 publications · 66 citations

    2

    h-index

  5. RM
    Radomír Měch

    Adobe Systems (United States), United States

    2 publications · 47 citations

    2

    h-index

1–5 of 131

Venues

  1. Computer Graphics Forum

    7 publications · 338 citations

    7

    h-index

  2. ACM Transactions on Graphics

    TOG · 6 publications · 972 citations

    5

    h-index

  3. The Visual Computer

    4 publications · 89 citations

    4

    h-index

  4. IEEE Transactions on Visualization and Computer Graphics

    TVCG · 3 publications · 149 citations

    3

    h-index

  5. Pattern Recognition and Image Analysis

    1 publications · 11 citations

    1

    h-index

1–5