Publication | Closed Access
Texture optimization for example-based synthesis
609
Citations
35
References
2005
Year
EngineeringComputer-aided DesignStyle TransferMarkov Random FieldTexture OptimizationImage AnalysisComputational ImagingComputational GeometrySynthetic Image GenerationGeometric ModelingFluid AnimationsExpressive RenderingDesignImage SynthesisComputer ScienceNon-photorealistic RenderingSynthesis ProblemComputer VisionNatural SciencesModel SynthesisTexture (Visual Arts)
We present a novel technique for texture synthesis using optimization. We define a Markov Random Field (MRF)-based similarity metric for measuring the quality of synthesized texture with respect to a given input sample. This allows us to formulate the synthesis problem as minimization of an energy function, which is optimized using an Expectation Maximization (EM)-like algorithm. In contrast to most example-based techniques that do region-growing, ours is a joint optimization approach that progressively refines the entire texture. Additionally, our approach is ideally suited to allow for controllable synthesis of textures. Specifically, we demonstrate controllability by animating image textures using flow fields. We allow for general two-dimensional flow fields that may dynamically change over time. Applications of this technique include dynamic texturing of fluid animations and texture-based flow visualization.
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