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Balancing Play, Meaning and Reality: The Design Philosophy of LEVEE PATROLLER
77
Citations
20
References
2009
Year
Game AiVideo Game DevelopmentOnline GamingGame TheoryDesign PhilosophyLevee PatrollerSocial GamePerformance TheoryDigital Serious GameGeneral Game PlayingGame DesignMechanism DesignTheatreDesignSerious GameGame StudyGamesPerformance StudiesBusinessDesign ThinkingHuman-computer InteractionArts
Most serious games have been developed without a proper and comprehensive design theory. To contribute to the development of such a theory, this article presents the underlying design philosophy of LEVEE PATROLLER , a game to train levee patrollers in the Netherlands. This philosophy stipulates that the design of a digital serious game is a multiobjective problem in which trade-offs need to be made. Making these trade-offs takes place in a design space defined by three equally important components: (a) Play, (b) Meaning, and (c) Reality. The various tensions between these three components result in design dilemmas and trilemmas that make it difficult to balance a serious game. Each type of tension is illustrated with one or more examples from the design of LEVEE PATROLLER.
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