2002 · 81 citations · 8 references
ComputingComputer Science3D ModelingComputer VisionMachine Vision3D ReconstructionAugmented RealityScene ReconstructionActive ContoursObject OcclusionOcclusion CompensationOcclusion Mask GenerationOcclusion ProcessingProximityVirtual Object Modeling
We present a new approach for resolving occlusions in augmented reality. The main interest is that it does not require 3D reconstruction of the considered scene. Our idea is to use a contour based approach and to label each contour point as being "behind" or "in front of", depending on whether it is in front of or behind the virtual object. This labeling step only requires that the contours can be tracked from frame to frame. A proximity graph is then built in order to group the contours that belong to the same occluding object. Finally, we use some kind of active contours to accurately recover the mask of the occluding object.
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Occlusions and binocular stereo
Davi Geiger, Bruce Ladendorf, Alan Yuille · International Journal of Computer Vision · 1995 · 166 citations
Interactive Occlusion and Automatic Object Placement for Augmented Reality
David E. Breen, Ross Whitaker, E. Rose et al. · Computer Graphics Forum · 1996 · 120 citations