2010 · 43 citations · 4 references
EngineeringDesignGraspingSensorsUser Experience DesignInput ModalitiesInterface DesignMobile Human-computer InteractionSensor-based InteractionTactile SensingTangible User InterfacesAccuracyAffordancesMultimodal Interaction DesignMultimodal Interface DesignScreensSelection Decision AccuracyUser Study EvaluationWearable Input Devices
A cord, although simple in form, has many interesting physical affordances that make it powerful as an input device. Not only can a length of cord be grasped in different locations, but also pulled, twisted and bent---four distinct and expressive dimensions that could potentially act in concert. Such an input mechanism could be readily integrated into headphones, backpacks, and clothing. Once grasped in the hand, a cord can be used in an eyes-free manner to control mobile devices, which often feature small screens and cramped buttons. In this note, we describe a proof-of-concept cord-based sensor, which senses three of the four input dimensions we propose. In addition to a discussion of potential uses, we also present results from our preliminary user study. The latter sought to compare the targeting performance and selection accuracy of different cord-based input modalities. We conclude with brief set of design recommendations drawn upon results from our study.
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Smart Clothing Prototype for the Arctic Environment
J. Rantanen, J. Impio ̈, Tapio Karinsalo et al. · Personal and Ubiquitous Computing · 2002 · 111 citations
Arts, Design, Environmental Design +12
Prototyping a chest-worn string-based wearable input device
Erik Koch, Hendrik Witt · 2008 · 13 citations