2002 · 16 citations · 4 references
ArchitectureComputational Engineering3D ModelingComputer-aided DesignGeometric Modeling3D ReconstructionGeometry ProcessingShape DeformationShape RepresentationSurface ReconstructionThree-dimensional Reconstruction3D Shape ReconstructionBoundary ConstraintsConstraintsCurvatureDeformable ModelsLeast Action PrincipleShape ReconstructionSprings
A technique is introduced for 3-D surface reconstruction and graphic animation using elastic, deformable models. The basic structure used is an imaginary elastic grid, which is made of membranous, thin-plate type material. This elastic grid is bent, twisted, compressed, and stretched into any desirable 3-D shape, or from one flexible state to another. The desired shape can be specified by the shape constraints derived automatically from images of a real 3-D object, or by an analytic surface function. Shape reconstruction is guided by a set of imaginary springs that enforce the consistency in the position, orientation, and/or curvature measurements of the elastic grid and the desired shape. The dynamics of a reconstruction process is regulated by the Hamilton principle or the principle of the least action. Implementation results using simple analytic shapes and images of real free-form objects are presented. The authors believe that their model is widely applicable in many surface reconstruction and graphic animation processes.< <ETX xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">></ETX>
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Introduction to applied mathematics.
Mathematics and Computers in Simulation · 1986 · 1.5K citations · Full text