American Anthropologist · 1971 · 171 citations · 10 references
MusicGame AiOnline GamingGame TheoryEducationBehavioral Game TheorySocial GameShare Structural CharacteristicsAbility LevelDramaGame DesignRole-playing GamesExploratory ModelSocial SkillsTheatreGame StudyGamesPlay StudiesPlay ExperiencePerformance StudiesSocial BehaviorPlaywritingArtsPlayer Experience
Play is a state where an actor’s ability matches environmental demands, distinct from anxiety (ability < demands) and boredom (ability > demands). The study proposes that skill, strategy, and chance games share structural features that enable players to constrain experiences to maximize play. The authors review games across traditional and modern societies, illustrating how the structural characteristics of skill, strategy, and chance games facilitate play. The model yields theoretical implications for how individuals relate to the social system.
Play is defined as a state of experience in which the actor's ability to act matches the requirements for action in his environment. It differs from anxiety, in which the requirements outnumber the ability, and from boredom, in which the requirements are too few for the ability level of the actor. Games are reviewed with illustrations from a cross‐cultural context of traditional and modern societies. It is suggested that games of skill, strategy, and chance all share structural characteristics that allow the player to limit his experiences so as to maximize the play experience as defined. Further theoretical implications are drawn from the model in terms of the relationship of individuals and the social system.
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