2010 · 85 citations · 10 references
Realistic RenderingEngineeringDepth MapComputer-aided DesignAdvanced Texture SynthesisImage AnalysisComputational GeometryGeometric ModelingMachine VisionFree Viewpoint TelevisionExpressive Rendering3D VideoVolume RenderingNon-photorealistic RenderingComputer VisionNatural SciencesTexture SynthesisComputer Stereo VisionStereoscopic Processing
In free viewpoint television or 3D video, depth image based rendering (DIBR) is used to generate virtual views based on a textured image and its associated depth information. In doing so, image regions which are occluded in the original view may become visible in the virtual image. One of the main challenges in DIBR is to extrapolate known textures into the disoccluded area without inserting subjective annoyance. In this paper, a new hole filling approach for DIBR using texture synthesis is presented. Initially, the depth map in the virtual view is filled at disoccluded locations. Then, in the textured image, holes of limited spatial extent are closed by solving Laplace equations. Larger disoccluded regions are initialized via median filtering and subsequently refined by patch-based texture synthesis. Experimental results show that the proposed approach provides improved rendering results in comparison to the latest MPEG view synthesis reference software (VSRS) version 3.6.
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Patrick Pérez, Michel Gangnet, Andrew Blake · 2003 · 2.1K citations
Christoph Fehn · Proceedings of SPIE, the International Society for Optical Engineering/Proceedings of SPIE · 2004 · 1.3K citations
Gianfranco Doretto, Alessandro Chiuso, Ying Wu et al. · International Journal of Computer Vision · 2003 · 883 citations
Scene completion using millions of photographs
James Hays, Alexei A. Efros · 2007 · 731 citations
New Image Completion, Scene Analysis, Image Completion Methods +21