Modeling and deformation of arms and legs based on ellipsoidal sweeping

Dae-Eun Hyun, Seung‐Hyun Yoon, Myung-Soo Kim, Bert Jüttler

2004 · 27 citations · 20 references

Concepts

Abstract

We present a new approach to the modeling and deformation of a human or virtual character's arm and legs. Each limb is represented as a set of ellipsoids of varying size interpolated along a skeleton curve. A base surface is generated by approximating these ellipsoids with a swept ellipse, and the difference between that and the detailed shape of the arm or leg is represented as a displacement map. We demonstrate that the natural bending of arms and legs can be emulated using this approach, and show its effectiveness by articulating the limbs of a scanned human body and those of a virtual character.

References

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