Publication | Closed Access
Near-Real-Time Control of Human Figure Models
82
Citations
4
References
1987
Year
Avatar AnimationEngineeringHuman Pose EstimationComputer AnimationHuman ModellingIntelligent SystemsKinesiologyMotion CaptureHuman FiguresRobot LearningKinematicsHealth SciencesMachine VisionDanceAnimationMotion SynthesisComputer ScienceHuman Figure ModelsComputer VisionAutomationEye TrackingMechanical SystemsHuman MovementRoboticsCharacter AnimationHuman Figure
Animating human figures is one of the major problems in computer animation. A recent approach is the use of dynamic analysis to compute the movement of a human figure, given the forces and torques operating within and upon the body. One of the problems with this technique is computing the forces and torques required for particular motions; this has been called the control problem of dynamic analysis. To develop a better understanding of this problem, an interactive interface to a dynamics package has been produced. This interface, along with a collection of low-level motion processes, can be used to control the motion of a human figure model. This article describes both the user interface and the motion processes, along with our experiences with this approach.
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