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3D surface reconstruction using HMH algorithm

36

Citations

5

References

2009

Year

Abstract

3D surface reconstruction using the half maximum height (HMH) algorithm is a method to extract a surface of interest from a voxel data set. It is based on the original HMH method applied to each voxel of the segmented surface to reconstruct. From a 3D voxel grid, an initial segmentation is computed to extract a discrete surface of interest. For each of these voxels, HMH computes a segmentation and an orientation. The result of this step is then processed using a marching cube-like algorithm. The two major advantages of this method are the precision of the surface extraction and its non user-dependancy.

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