Publication | Closed Access
The impact of the display type and content to a game adaptation
13
Citations
11
References
2006
Year
Unknown Venue
Online GamingCommunicationPervasive GameSocial SciencesAccessible GameCathode Ray TubeVirtual RealityGame AdaptationGame DesignBehavioral SciencesCognitive ScienceDesignUser ExperienceContent AdaptationGame AnalyticsGame StudyGamesDisplay TypePerformance StudiesEye TrackingHuman-computer InteractionArtsPlayer Experience
This study examines the impact of the display type (form) and content (game) to the PC-game adaptation. An ordinary tabletop display (cathode ray tube; CRT) and a near-eye display (NED) suitable for mobile gaming are compared in two different driving games. A measurement model based on a large dataset (n=2182) is applied to study psychological aspects of the game adaptation. This model integrates two constructs considered important for the game adaptation: involvement and presence. The results show that the content affected the subjective sense of presence. However, the form did not have an effect on the presence. These results indicate that NED's are capable of supporting similar adaptation to the game worlds as compared to CRT's. However, the results also weakly indicate that playing with a CRT increases the evaluations of interaction. The study shows the advantages of using multidimensional measures in studying a rich human-computer interaction.
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